Nirmala Memorial Foundation College of Commerce and Science organised Splash 2.0, an intracollegiate event under the leadership of the Management, Academic Director, Principal of degree college, Coordinators, teachers and the non-teaching staff. As the name suggests, Splash 2.0 is the second edition of this intracollegiate competition. This year too, it encompassed a wide array of activities, competitions and an opportunity for learners to experience entrepreneurship and apply it real time. Held on two days, Splash 2.0 commenced with a grand inauguration ceremony at 12.00 noon on 30 th January, 2023, and then proceeded with a range of talent competitions. The following competitions were held on
Day 1:
Day 2
Competitions, Food Stalls and Gaming Corners- an Initiative to Inculcate Entrepreneurship amongst Learners. On Day 2, i.e., 01 February, 2023, learners, under the guidance and encouragement of professors for days in advance, set up stalls of food and games on the campus as part of Splash 2.0. Every division across all programs participated in the activity. Learners who set up food stalls offered a wide variety of cuisine, consisting of snacks and beverages. All the food articles were priced Rs. 20 or below, which made it possible for everyone to relish the mouth-watering varieties to their heart’s content. In addition, the games were also priced up to Rs. 20, which made for pocket-friendly entertainment and fun.
The competitions that took place on Day 2 are as follows:
They were held for all the programs in separate segments. The learners depicted a variety of concepts via the themes set for each competition. Some teachers also participated in fashion show along with the students. Winners of competitions on both the days were awarded certificates and cash prizes. A finale act was performed, and valedictory was also duly conducted as the culmination of the event.
Objective: The objective was to encourage the learners to experience trading, persuasion and earning profits at a micro level. It also included inducing the customer to buy products/ services to hone business skills. Prizes for best stall were also given to learners who displayed the best product, quality and arrangements.
Since all the food articles, beverages and games were affordable at Rs. 20, it was possible for everyone to try out a lot of things on offer. The learners, who set up their stalls, earned brisk profits and gained experience sure to benefit them in future. The institute has undertaken wide-ranging efforts to give practical exposure to learners throughout the year to learners. Splash 2.0 is one such initiative that met with enthusiastic response from every stakeholder, apart from the learners, teachers and non-teaching staff who were a part of this fete.
Particulars: No. of food stalls: 23 No. of games stalls: 13